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Nvidia Q2 gaming income falls short by over a billion dollar

Nvidia’s Q2 earnings won’t reach out for another two weeks, but the company has reduced its preliminary numbers today, and the outcomes are not ideal for its gaming business.

Its gaming revenue is $2.04 billion, a staggering 33.33 percent drop from the previous year’s $3.06 billion.

GPU demand and crypto prices have fallen from pandemic peaks. The shortfall mirrors other gaming hardware divisions, including Logitech, which reported a 12 percent drop in the same quarter last year. It is reflecting peak pandemic changes where consumers are done investing in all kinds of home equipment for work, play, and even exercise.

According to market research firm NPD, gaming sales have dropped 13 percent in Q2 to $12.35 billion compared to last year.

One oddity for this period is AMD, which increased its gaming revenue 32 percent year over year, mainly riding on game console chipset sales as the Xbox series X / S and PlayStation 5 have become more widely known.

For Nvidia, its numbers indicate a rollback in consumer buying patterns toward 2020, when the company registered just $1.65 billion in gaming revenue in the same quarter — making it a 23.66 percent increase today in comparison.

But with the GPU shortage suddenly over, cryptocurrency miners were driven out of the picture by plunging prices and potential technology changes. With a new generation of 40-series graphics chips just around the intersection, Nvidia is once again in the position of trying to lure gamers with free games if they upgrade their cards.

Nvidia Corporation, commonly understood as Nvidia, is an American multinational technology company incorporated in Delaware and established in Santa Clara, California. It is a software and a fabless corporation that develops application programming interfaces (APIs) for data science, graphics processing units (GPUs), and high-performance computing, as well as system-on chip units (SoCs) for mobile computing and the automotive demand.

Nvidia is a global head in artificial intelligence hardware and software. Its professional streak of GPUs is used in workstations for architecture, engineering and construction, media and entertainment, scientific research, automotive, and manufacturing design.

In addition to GPU manufacturing, Nvidia furnishes an API called CUDA that allows the creation of massively parallel programs which utilize GPUs. As a result, they are deployed in supercomputing websites around the globe.

In addition, it has recently driven into the mobile computing market, producing Tegra mobile processors for mobiles and tablets and vehicle navigation and entertainment systems. In addition to AMD, its opponents include Intel, Qualcomm, and AI-accelerator organizations such as Graphcore.

The NVIDIA® Tegra® K1 series application processor revolutionizes the globe of mobile and embedded computing as we comprehend it. Tegra K1 processors integrate a power-optimized version of the same Kepler GPU architecture that powers the best-performing graphics cards and systems available today.

Tegra K1 processors are the first to extend up features like OpenGL ES 3.1, OpenGL® 4.4, and CUDA®/GPGPU on mobile and embedded devices.

A high-performance image processing pipeline coupled with the power-optimized Kepler GPU and unique Tegra 4-PLUS-1™ CPU Complex enables visual computing and computational solutions on next-generation mobile and embedded devices. It includes autonomous robotic systems, intelligent video analytics, Advanced Driver Assistance Systems (ADAS), and mobile medical imaging.

Nvidia’s GPUs are used for edge-to-cloud computing and supercomputers (Nvidia furnishes the accelerators, i.e., the GPUs for many of them, including a last top fastest. It has been replaced, and the current most rapid and most power efficient is powered by AMD GPUs and CPUs). In addition, Nvidia expanded its presence in the gaming industry with its handheld game consoles Shield Portable, Shield Tablet, Shield Android TV, and its cloud gaming service GeForce Now.

Nvidia revealed plans on September 13, 2020, to acquire Arm from SoftBank, pending regulatory approval, for a worth of US$40 billion in stock and cash, which would be the biggest semiconductor acquisition. SoftBank Group will accept slightly less than a 10% stake in Nvidia, and Arm will hold its headquarters in Cambridge.

On February 7, 2022, facing heightened regulatory hurdles, Nvidia signaled that it was dropping its Arm acquisition. The agreement, which would have been the biggest ever in the chip sector, was valued at $66B at its tumble.