fbpx

Logitech’s Cloud Gaming: Android apps & Switch-like UI Leaks

Logitech’s latest cloud gaming handheld has leaked weeks after the business teased it was working on the new device. Logitech G and Tencent Games endorsed their plans for a dedicated handheld before this month.

Evan Blass has tweeted images of the handheld, showing access to the Google Play store, alongside support for Xbox Cloud Gaming and Nvidia’s GeForce Now assistance.

The Logitech G Gaming Handheld peeks roughly the exact dimensions as a Nintendo Switch, and it even includes a Switch-like UI where you scroll via apps and games. One leaked image shows Chrome and YouTube apps alongside Xbox, Nvidia, and Steam icons. While Blass tweeted photos of the handheld, Logitech swiftly filed a DMCA complaint to remove them from Twitter and thus guarantee the device’s authenticity.

Google Play access indicates this handheld should be capable of operating the latest mobile games natively, alongside its focus on cloud gaming. Logitech never mentioned aid for Android earlier this month, focusing instead on its support for multiple cloud gaming services.

The white handheld has two offset analog thumb sticks, a D-Pad, and Y, B, A, and X switches. There are also four buttons at the front: Logitech, home, menu, and a context menu button. Finally, like most contemporary controllers, there are two bumper and two trigger buttons.

It’s not immediately clear from the leaked images how big the Logitech G Gaming Handheld display is, but one image reveals a potential mute switch and microSD card expansion slot.

Logitech’s gaming handheld could be one of the first to use Qualcomm’s new G3x platform. Announced last year, the new G3x chip is designed for Steam Deck-like or Switch-like handhelds, and it has an Adreno GPU capable of running the latest mobile games. However, we’ve only seen a Razer developer kit device running the G3x, complete with a 6.65-inch OLED display that can run at 120Hz.

Either way, Logitech promises a launch later this year. Logitech’s G Gaming Handheld leak comes months after Valve released its Steam Deck, which has transformed PC gaming on the go. Steam Deck supports cloud gaming services like Stadia and Xbox Cloud Gaming, but there’s certainly room for an Android alternative that can also run cloud games and isn’t reliant on your phone.

Logitech International S.A. is a Swiss-American multinational computer peripherals and software manufacturer with headquarters in Newark, California, and Lausanne, Switzerland. The company has offices throughout Asia, Oceania, Europe, and the Americas. It is one of the world’s leading manufacturers of input and interface devices for personal computers and other digital products. It is a segment of the flagship Swiss Market Index.

The company generates and markets personal peripherals for PC navigation, video communication and collaboration, music, and smart homes. It includes products like keyboards, mice, tablet accessories, webcams, Bluetooth speakers, headphones and headsets, universal remotes, and more. Its name is anointed from logiciel, the French term for software.

This section is in inventory format but may read better as prose. You can benefit by converting this section, if appropriate. Editing assistance is available. Logitech was established in Apples, Vaud, Switzerland, in 1981 by Pierluigi Zappacosta, Stanford alumni Daniel Borel, and former Olivetti engineer Giacomo Marini. For a time during its productive years, Logitech’s Silicon Valley offices occupied space at 165 University Avenue, Palo Alto, California, home to several noted technology startups.

Logitech acquired Labtec for $150 million to expand its range of computer peripherals:

  1. Logitech licensed Hillcrest Labs’ Freespace motion management technology to create the MX Air Mouse, allowing users to use natural emotions to control a PC.
  2. Logitech formulated Ultimate Ears, a supplier of custom in-ear monitors for professional musicians and Bluetooth speakers for consumer needs.
  3. Logitech reported that it had fabricated one billion mice since 1985.
  4. Logitech formulated video conferencing equipment maker Lifesize Communications.

Logitech obtained the mobile visual communications provider Mirial. Bracken Darrell became Logitech’s chief administrative officer; then-CEO Guerrino De Luca resumed as Logitech’s chairman of the board.

In January 2016, Logitech turned off the video conferencing equipment maker Lifesize. In April 2016, Logitech agreed to pay a US$7.5 million penalty related to accusations that it and some former executives improperly extended the company’s results for its 2011 fiscal year to satisfy guidance and other accounting offenses. The U.S. Securities & Exchange Commission SEC told the alleged accounting cases left investors without an accurate sight of the Swiss company’s finances.

Logitech reported that they had agreed to acquire Jaybird, a chief in wireless audio wearables for sports and active lifestyles, for US$50 Mn, with an extra earnout of up to US$45 Mn based on achievement of growth targets. Additionally, Logitech announced they had purchased the Saitek brand and assets from Mad Catz for US$13 million.

On 25 March 2017, Logitech marked a multi-year sponsorship deal with McLaren as the Official Technology Peripherals Partner. The agreement would later be expanded to McLaren’s eSports endeavors under the Logitech G brand in 2020. Additionally, Logitech acquired Astro Gaming, makers of professional gaming equipment (mainly headsets), for US$85 million.

Logitech reported that they had bought Blue Microphones for US$117 million. In addition, Logitech acquired Streamlabs, a producer of software and tools for live-streaming, for approximately $89 million. In the same year, they also earned Challonge, a web tool used to manage e-sport tournament brackets.

In collaboration with choreographer JaQuel Knight, Logitech introduced its #Creators4BIPOC initiative under the Logitech For Creators brand. It permits social media creators, particularly BIPOC influencers, to copyright and monetizes their online products by making it possible for choreographers who amplify attention to hits by significant artists in the entertainment enterprise to secure copyright of their choreography using Labanotation and acquire royalties from it.