Internal restructuring results in the separation of EA Sports and EA Games

separation of EA Sports and EA Games

In a significant internal restructuring, Electronic Arts (EA) has announced a major shakeup aimed at empowering its creative teams. In a message from CEO Andrew Wilson, the company revealed its plans to realign its major studios and leadership structure.

As part of the reorganization, EA Games and EA Sports will be split, with EA Games being renamed “EA Entertainment,” signaling the company’s intent to expand beyond the gaming industry whenever possible. The objective is to build the future of interactive entertainment on a foundation of renowned franchises and innovative experiences, presenting significant growth opportunities.

Laura Miele, formerly EA’s Chief Operating Officer, will assume the role of EA President of Entertainment, Technology, and Central Development at EA Entertainment. She will closely collaborate with well-known executives like Vince Zampella. Cam Weber, who has a background in EA’s football games, will continue to lead EA Sports. Both Miele and Weber will have increased control over their respective labels, providing them with greater oversight of budgets and decision-making flexibility.

Andrew Wilson will maintain his position as EA’s CEO, overseeing both organizations. This internal restructuring coincides with the retirement of Chief Experiences Officer Chris Bruzzo and the departure of EA Chief Financial Officer Chris Suh. Their responsibilities will be assumed by David Tinson and Stuart Canfield, respectively.

These changes represent the latest phase of a significant reorganization within EA. Earlier this month, it was reported that Star Wars: The Old Republic would be transitioned to a third-party developer, with the opportunity for its developers to relocate within the company. The impact of the current restructuring on employment remains uncertain.

While EA Sports will continue to manage popular franchises like F1, PGA Tour, and Madden, the newly formed EA Entertainment will encompass studios such as Respawn, DICE, Ripple Effect, Ridgeline Games, Full Circle, Motive Studio, EA’s Seattle studio, BioWare, and EA Originals. Additionally, EA includes various mobile games, including Star Wars: Galaxy of Heroes and Lord of the Rings: Heroes of Middle-earth.

Despite the significant changes, many aspects of the existing structure will remain intact. Zampella will continue to lead Respawn and Battlefield, while Samantha Ryan will maintain her role overseeing BioWare, Maxis, Full Circle, and Motive Studios. The notable shift lies in the separation of EA Sports, which continues to be the company’s most profitable division. EA’s soccer simulations, particularly FIFA 23, have contributed significantly to the publisher’s net bookings, approaching $2 billion.

In the coming months, Stuart, Laura, Cam, and David will collaborate closely with studio leaders to implement these organizational changes, enhancing dedicated capabilities within franchise teams and fostering operational efficiency. Wilson expressed confidence in EA’s strong business performance.

EA recently launched Jedi Survivor, which quickly became a top-selling game, receiving favorable reviews. The company also has plans to release Immortals of Aveum, a new magic first-person shooter developed by Ascendant Studios, which has been delayed to incorporate additional PC functionality. The game is now slated for release on August 22.