PSVR games aren’t well-suited with PSVR2

Hideaki Nishino’s response: “PSVR games are incompatible with PSVR2 because PSVR2 is designed to deliver a truly next-gen VR experience.”

This was given when the official PlayStation Podcast invited Hideaki Nishino, a vice president of platform experience at Sony, to ask whether the games from its last-gen VR headset would run on its new one.

We finally contain an explanation about whether the PlayStation VR2 will be competent to play games from the original PlayStation VR.

He continued: “PSVR2 has much more progressive features like all-new controllers with haptics feedback and adaptive triggers.” He also referenced the headset’s inside-out, eye tracking, and 3D audio. “This suggests developing games for PSVR2 requires a different approach than the original PSVR. These features enable developers to create worlds that feel more vivid and alive and bring players closer to the gameplay experience than ever.”

That seems a definitive explanation for why PSVR2 games won’t be authorized on the original headset, but that’s not what Nishino was attempting to justify. Moreover, porting games from the old system to the new one likely wouldn’t be as uncomplicated as permitting PS4 games to run on the PS5.

Some original PSVR games heavily used the PlayStation Move wands, almost nothing like PSVR2’s controllers. Developers could presumably discover a way around that, but it would take some work. There’s also speculation that there would even be technical hurdles to obtaining the old games to drive on the new hardware since the PSVR2 uses different tracking technology.

But those aren’t the reasons Nishino gave, and gamers eying the PSVR2 would almost definitely have appreciated Sony setting in the work to solve those issues. Currently, Sony has revealed a handful of games for its next-gen headset and says there are “more than 20” in action.

There’s Horizon Call of the Mountain, an original title in the same universe as Zero Dawn and Forbidden West, as agreeably as VR versions of Resident Evil 8, Resident Evil 4, and No Man’s Sky. We’re also getting Star Wars and The Walking Dead games as well.

While that’s not a bad start, it’s effortless to imagine some buyers desiring greater variety, especially if they’re not curious about a few flagship titles. That’s something that the catalog of approximately 500 PSVR games could’ve furnished.

PSVR 2 is the VR headset next-generation from Sony that is set to work solely with PS5. It follows the footsteps of the original PlayStation VR headset, which was established back in 2016 for the PS4. The PlayStation VR 2 is supposed to be launching towards the end of 2022, but supply chain problems might push this back to 2023.

The CES 2022 tech expo continued while a further PlayStation Blog post demonstrated the headset’s design. While comparable in design to the original headset, new features will make it much more comfortable to model for long periods.

Sony acknowledges it can deliver ” a heightened range of sensations unlike any other; using the headset’s new technology integrated with the PlayStation VR2 Sense controller’s haptic feedback and adaptive triggers; Sony acknowledges it can offer “a heightened range of feelings unlike any other.” It certainly sounds promising.

The sequel to Sony’s PSVR headset pledges to provide a giant leap forward over the original PlayStation VR. Not only will the PSVR 2 take benefit of the PS5’s more powerful hardware, we now understand that it has a significantly higher resolution display for each eye. In addition, faster refresh rates, a wider field of view, and improved tracking and input are confirmed.

PSVR 2 will contain an OLED display that boasts a complete resolution of 4000 X 2040 pixels and just negligibly more than the Oculus Quest 2 – a 110-degree field of view foveated generating (a technique that uses gaze tracking only to create specific parts of the image), and include sensory elements in the headset itself.

It turns out those tales were spot on. Sony has since proved that the PSVR 2 offers 4K HDR, foveated rendering, a 110-degree field of view, and frame rates of 90/120Hz.