Importance of 2D animation

2D animation

We are so used to hearing advertisements about the advantages of 3d that we involuntarily forget about the familiar 2d, which with the development of modern technologies fades into the background. But is a 3d image so good, and what is the difference between it and 2d?

2D is a 2D graphic or 2D image. Remembering the standard coordinate system, familiar from childhood. It has two axes: x and y. On this basis, a two-dimensional image is built. These are the familiar pictures that we drew in the lessons.

Features of 2D graphics from 2d animation company are divided into:

  • vector;
  • rast;
  • fractal.

Vector image is built on the basis of primitive geometric shapes: square, line, triangle, etc. Raste is a set of pixels. Fractal consists, respectively, of fractals – particles with the same structure. To understand more easily the essence of fractal graphics, imagine a crystal.

All these subspecies give us a flat display, and its three-dimensionality is thought out by our imagination. 2d is widely used in the film industry.

2D graphics in the film industry have found their way into cartoon drawing. Initially, all animated works were in this format. These are the usual drawn flat pictures based on primitive geometrically figures, fractals or pixels. Things are a little different with 2d films.

On a note! An image in 2d cartoons has only two parameters: width and height; no depth.

The filmed movie, a priori, cannot be flat like a cartoon. In this case, it is worth talking about a two-dimensional image in comparison with 3D. A film in 2d format does not have the effect of presence and as much depth as 3D. The frames are projected at the same rate so that our eyes catch the normal picture. We perceive the same in everyday life.

The benefits of 2D animation

The advantages of 2d animation services are:

  1. Benefits of reading plain text. A typical flat screen can accommodate more text information as the volume reduces the size of the work area. Therefore, Word and Excel will perform better in 2D. No approaches have yet been developed that will provide new opportunities for working with text in 3D, and also a person has not developed skills for working with text in other formats than on a flat sheet or screen. Look at the pictures. In flat text, only text is displayed; in bulky text, each letter has more edges that reduce the size of the readable area of ??the letter;
  2. The advantages of screen size. In 2D mode, the entire screen is used, every corner of it can be filled with information;
  3. Using the edges of the screen. In 3D mode, there are limitations when using the screen edges. This is caused by the possible discomfort when, in a stereo pair (two images), one object in one frame hits the screen, and in the other frame does not hit the screen. When viewing such frames, discomfort arises, since one eye sees the object, and the other eye does not see it. Therefore, with 3D images, the outer areas of the screen are used with restrictions, unlike 2D, where you can place all information in any area of ??the screen.
  4. A large number of sophisticated, well-known special effects are used by 2d animation production company. In 2D mode, millions of special effects and graphical schemes have already been developed that you can simply use. This greatly simplifies and speeds up the process of creating graphics;
  5. 2D graphics are easier to create and can show more types of scenes. 2D systems are now more efficient in ordinary work (familiar Word, Excel), for preparing more standard applications and presentations (faster, cheaper), for example, in PowerPoint or Visio. Conceptual approaches to the formation of informative 3D texts and 3D tables have not yet been developed (most likely it’s up to Microsoft). Of course, in 2D it is easier to create videos and animations (eg, flash animation), it is easier to process photographs. Generally 2D is much simpler than 3D.

What is the future of 2D animation

In some 2D games 2d animation agency https://kevurugames.com/   uses 3D environments and characters. Still, the gameplay is limited by two dimensions approach. The camera can show the environment from the side and moves from the left side to the right. As for the player, he can only move in two dimensions. 3D effect are used for playing visual role, but not a functional one.

In addition, there are games with three-dimensional geometry and depth, in which the camera builds an image in orthogonal projection, and not in perspective. This is a popular technique in games where the player looks at what is happening from a bird’s eye view, and the camera often builds an isometric view.